ETHAN QUIGLEY

// PORTFOLIO //

PROFILE CAREER EDUCATION COURSES OPT5
OVERVIEW GAMES PROJECTS COURSES OPT5

// LOGS // MISSION OVERVIEW //

SYSTEM STATUS: ONLINE // OPERATOR: Ethan Quigley

DESIGNATION: Game Developer & Interactive Media Technologist

MISSION BRIEF: Welcome to the Logs terminal. My work centers on the intersection of game design, interactive software engineering, and physical-digital computing. I build mechanics-driven games in Unity/C#, interactive web applications, physical hardware installations, and dynamic audio-visual systems.

LOGS DIRECTORY & ACCESS MODULES

[OPT2] GAMES: Playable games, game jams, physics & mechanics prototypes, and level design (Mirrors & Lasers, Quidditch Manager 25, Project Pharaoh, Will Pump The Game).

[OPT3] PROJECTS: Multi-disciplinary hardware and media prototypes, physical computing installations (Project: Turntable), audio-visual soundscapes, and game UI/UX systems.

[OPT4] COURSES: Academic curriculum and specialized training in advanced game programming, interactive computing, and media production.

// PERSONNEL FILE //

ID: Ethan Quigley

DESIGNATION: Game Developer

PROFILE: Proven expertise in the design, development, and deployment of interactive digital systems. Specializing in game design (Unity), advanced scripting (C#, Python, JavaScript), and emerging technology integration.

OFF-DUTY INTERESTS: Soccer, Formula 1, Space Exploration.

STATUS: LOOKING FOR WORK

END OF FILE.

// CAREER LOGS & EXPERIENCE //

THE NEW YORK TIMES // CROSSWORD CONSTRUCTOR

ROLE: Freelance Puzzle Constructor (Jun 2026 · Remote)

CONTRIBUTION: Co-constructed and published the June 10th New York Times Crossword Puzzle in collaboration with David J Kahn.

PUZZLE DESIGN WORD MECHANICS NYT PUBLISHED GAME DESIGN

THE LITERACY FUTURE // FRONTEND & GAME DEVELOPER

ROLE: Frontend & Unity Developer (Mar 2021 – Sep 2021)

CONTRIBUTION: Designed UI/UX architecture for online learning modules. Built educational game experiences in Unity to boost student engagement. Integrated frontend client with backend services and delivered full product demonstrations to executive leadership.

UNITY FRONTEND DEV EDUCATIONAL GAMES UI/UX

REV CAREER // PRODUCT MANAGER

ROLE: Full-time Product Manager (Mar 2022 – Sep 2022 · New York, NY)

CONTRIBUTION: Planned, scoped, and developed MVP of Career assessment web application. Designed user workflows and integrated Firebase backend database and authentication services.

PRODUCT MANAGEMENT FIREBASE WEB APPLICATION MVP LAUNCH

METROPOLITAN OPERA & GOOD SENSE // PRODUCTION STAFF

ROLE: Directional Staff & Production Assistant (May 2021 & Sep 2021 · New York, NY)

CONTRIBUTION: Provided front-of-house directional coordination and physical production setup for high-profile productions, including the Metropolitan Opera 9/11 Memorial Reopening.

LIVE PRODUCTION EVENT OPERATIONS CROWD LOGISTICS

THE LUEDTKE AGENCY // OPERATIONS INTERN

ROLE: Talent Agency Intern (Apr 2019 – Jun 2019 · Queens, NY)

CONTRIBUTION: Maintained and updated client databases, coordinated audition booking schedules directly with casting directors, and managed financial invoice processing.

DATABASE MANAGEMENT TALENT LOGISTICS COMMUNICATIONS

CULINARY & HOSPITALITY OPERATIONS

ROLE: Line Cook & Chef — Greenporter Hotel & Crossbar (May 2023 – Aug 2024 · NY)

CONTRIBUTION: Executed high-volume culinary service in fast-paced commercial kitchens. Maintained station precision, recipe consistency, and multi-line communication under pressure.

FAST-PACED OPERATIONS HIGH-PRESSURE EXECUTION TEAM COORDINATION

// EDUCATION & ACADEMIC CREDENTIALS //

NEW YORK CITY COLLEGE OF TECHNOLOGY (CUNY)

DEGREE: Bachelor of Technology (BTech) in Emerging Media Technologies

CONCENTRATION: Game Design, Interactive Computing & Digital Systems

FOCUS: Game development lifecycle, mechanics prototyping, 3D modeling & interactive media scripting.

CUNY CITY TECH EMERGING MEDIA GAME DEV PHYSICAL COMPUTING

// COURSEWORK & SPECIALIZED TRAINING //

GAME DESIGN & INTERACTIVE PROGRAMMING

Advanced Game Design & Mechanics, 3D Game Programming with Unity (C#), Level Design, Player Interaction Systems.

UNITY C# GAME MECHANICS LEVEL DESIGN

COMPUTATION, SCRIPTING & WEB

Object-Oriented Programming, Interactive Web Development, Algorithm Design, Version Control & CI/CD Pipelines.

JAVASCRIPT PYTHON GIT / GITHUB TAILWIND CSS

DIGITAL MEDIA, AUDIO & UI/UX

UI/UX Design for Interactive Systems, Digital Audio Synthesis & Soundscapes, 3D Asset Modeling & Texturing.

FIGMA ADOBE AUDITION BLENDER UI/UX

// GAMES //

MIRRORS & LASERS

ROLE: Solo Project.

CONTRIBUTION: Designed and Developed a game using Unity.

UNITYC#3D MODELINGANIMATIONLEVEL DESIGN

QUIDDITCH MANAGER 25

PROJECT PHARAOH

WILL PUMP THE GAME

// PROJECTS // HARDWARE & INTERACTIVE MEDIA //

PROJECT: TURNTABLE

https://openlab.citytech.cuny.edu/ethanquigley/files/2025/05/ImageInspo.jpg

ROLE: Designer.

PHYSICAL DESIGN PROJECT MANAGEMENT

PROJECT: 'SOUNDSCAPE

ROLE: Developer. CONTRIBUTION: Created a Soundscape and visualisaction based on a photo of a beach.

AUDITION ILLISTRATOR

PROJECT: UI

ROLE: UI/UX Developer. CONTRIBUTION: Designed a Main menu and settings page for one of the games I developed.

UNITY FIGMA UI/UX

// ESTABLISH COMMS LINK //

AUTHORIZED CHANNELS:

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