// LOGS // MISSION OVERVIEW //
SYSTEM STATUS: ONLINE // OPERATOR: Ethan Quigley
DESIGNATION: Game Developer & Interactive Media Technologist
MISSION BRIEF: Welcome to the Logs terminal. My work centers on the intersection of game design, interactive software engineering, and physical-digital computing. I build mechanics-driven games in Unity/C#, interactive web applications, physical hardware installations, and dynamic audio-visual systems.
LOGS DIRECTORY & ACCESS MODULES
[OPT2] GAMES: Playable games, game jams, physics & mechanics prototypes, and level design (Mirrors & Lasers, Quidditch Manager 25, Project Pharaoh, Will Pump The Game).
[OPT3] PROJECTS: Multi-disciplinary hardware and media prototypes, physical computing installations (Project: Turntable), audio-visual soundscapes, and game UI/UX systems.
[OPT4] COURSES: Academic curriculum and specialized training in advanced game programming, interactive computing, and media production.
// PERSONNEL FILE //
ID: Ethan Quigley
DESIGNATION: Game Developer
PROFILE: Proven expertise in the design, development, and deployment of interactive digital systems. Specializing in game design (Unity), advanced scripting (C#, Python, JavaScript), and emerging technology integration.
OFF-DUTY INTERESTS: Soccer, Formula 1, Space Exploration.
STATUS: LOOKING FOR WORK
END OF FILE.
// CAREER LOGS & EXPERIENCE //
THE NEW YORK TIMES // CROSSWORD CONSTRUCTOR
ROLE: Freelance Puzzle Constructor (Jun 2026 · Remote)
CONTRIBUTION: Co-constructed and published the June 10th New York Times Crossword Puzzle in collaboration with David J Kahn.
THE LITERACY FUTURE // FRONTEND & GAME DEVELOPER
ROLE: Frontend & Unity Developer (Mar 2021 – Sep 2021)
CONTRIBUTION: Designed UI/UX architecture for online learning modules. Built educational game experiences in Unity to boost student engagement. Integrated frontend client with backend services and delivered full product demonstrations to executive leadership.
REV CAREER // PRODUCT MANAGER
ROLE: Full-time Product Manager (Mar 2022 – Sep 2022 · New York, NY)
CONTRIBUTION: Planned, scoped, and developed MVP of Career assessment web application. Designed user workflows and integrated Firebase backend database and authentication services.
METROPOLITAN OPERA & GOOD SENSE // PRODUCTION STAFF
ROLE: Directional Staff & Production Assistant (May 2021 & Sep 2021 · New York, NY)
CONTRIBUTION: Provided front-of-house directional coordination and physical production setup for high-profile productions, including the Metropolitan Opera 9/11 Memorial Reopening.
THE LUEDTKE AGENCY // OPERATIONS INTERN
ROLE: Talent Agency Intern (Apr 2019 – Jun 2019 · Queens, NY)
CONTRIBUTION: Maintained and updated client databases, coordinated audition booking schedules directly with casting directors, and managed financial invoice processing.
CULINARY & HOSPITALITY OPERATIONS
ROLE: Line Cook & Chef — Greenporter Hotel & Crossbar (May 2023 – Aug 2024 · NY)
CONTRIBUTION: Executed high-volume culinary service in fast-paced commercial kitchens. Maintained station precision, recipe consistency, and multi-line communication under pressure.
// EDUCATION & ACADEMIC CREDENTIALS //
NEW YORK CITY COLLEGE OF TECHNOLOGY (CUNY)
DEGREE: Bachelor of Technology (BTech) in Emerging Media Technologies
CONCENTRATION: Game Design, Interactive Computing & Digital Systems
FOCUS: Game development lifecycle, mechanics prototyping, 3D modeling & interactive media scripting.
// COURSEWORK & SPECIALIZED TRAINING //
GAME DESIGN & INTERACTIVE PROGRAMMING
Advanced Game Design & Mechanics, 3D Game Programming with Unity (C#), Level Design, Player Interaction Systems.
COMPUTATION, SCRIPTING & WEB
Object-Oriented Programming, Interactive Web Development, Algorithm Design, Version Control & CI/CD Pipelines.
DIGITAL MEDIA, AUDIO & UI/UX
UI/UX Design for Interactive Systems, Digital Audio Synthesis & Soundscapes, 3D Asset Modeling & Texturing.
// GAMES //
MIRRORS & LASERS
QUIDDITCH MANAGER 25
PROJECT PHARAOH
WILL PUMP THE GAME
// PROJECTS // HARDWARE & INTERACTIVE MEDIA //
PROJECT: TURNTABLE
ROLE: Designer.
PROJECT: 'SOUNDSCAPE
ROLE: Developer. CONTRIBUTION: Created a Soundscape and visualisaction based on a photo of a beach.
PROJECT: UI
ROLE: UI/UX Developer. CONTRIBUTION: Designed a Main menu and settings page for one of the games I developed.
// ESTABLISH COMMS LINK //
AUTHORIZED CHANNELS:
- PRIMARY (EMAIL): equigsrus@gmail.com
- PROFESSIONAL NETWORK (LINKEDIN): LINKEDIN_ID/ethanquigley
- DEVELOPMENT REPOSITORY (GITHUB): GITHUB_ID/equigs8
- ITCH.IO (GAMES): ITCH.IO_ID/equigs8
SECURE MESSAGE TERMINAL: